Pokemon Battle Revolution

The Pokemon franchise was first thought to be a fad that would fade as quickly as it assaulted the world. More than ten years since Pokemon Red and Pokemon Green were first released in Japan, the franchise is still one of the most popular in the video game industry.

Some have wondered what has made this light-hearted, often irritating, franchise so lasting. We have previously discussed some issues with the games, and how RPG games like Pokemon foster certain sympathetic themes. Many of these aspects are carried over into the 3d Pokemon excursions which usually partner the handheld games. The most recent title in that series, Pokemon Battle Revolution, enables users to take characters used in their handheld game and use them on their TV in full 3d. While that in itself is a draw for many users, there are other aspects of this which appeal to a wide audience.

Call the Champions

The first game in this series was Pokemon Stadium, for the Nintendo 64, which took characters from the original Pokemon games– Blue, Red, Yellow, and Green. The follow ups, such as Stadium 2 and Colosseum, continued the pretext that the Pokemon battles that occurred did so on a stage for many to witness. In the source games on Game Boy (Advance) and Nintendo DS, the battles are rarely performed for an audience, instead being private affairs between the trainers. In the companion games, however, these battles are public and even have an announcer who gives point by point commentary on the action.

The allure of the stadium is one of the oldest traditions in human history. Gladiators in Rome and modern sporting events today bemoan the thrill of competition. People place personal stakes in the contests and enjoy the theatre of it. While sometimes this involves wagering in the Pokemon games, that really isn’t the case. The theatrical nature of the colosseum battles invokes many of the same feelings from athletic competitions. This is manifested in the game through audience members in the background, cheers from the crowd, and the aforementioned announcer. This formula couples with the convention of 3d Pokemon battles work together to create a more immersive experience.

Mii & My Pokemans

Like so many games, this one provides the user with another step into the action. Unlike previous incarnations of Pokemon titles, the trainer is visible during the match. He or she reacts to the battle and is shown physically recalling or sending out various Pokemon. The game a lots for plenty of diversity in making an avatar, not as much as the Mii Channel, but plenty enough when compared to the generic male and female characters in the DS and GameBoy titles. This game lacks many of the functions of its predecessors, and has much room for improvement. However its personalization improves the kind of immersive experience these games are known for.

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