Tag Archives: Nintendo DS

Trace Memory

Developer Cing made its Nintendo DS debut with this game in 2005. Previously, Cing had only made games for PlayStation 2 and mobile phones. Despite being rookies with the unique Nintendo hardware, Cing stepped up masterfully to create an engaging mystery novel which set the format for its successors. Trace Memory puts you in the [...]

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Brain Age 2

The Nintendo DS has become the stepping stone for educational and self-improvement games to make the transition from web toys and diet books into console video games. This game, the follow up to the original Brain Age, continues what we called dubbed the “personal narrative.” This self-created story is one which exists for any reader [...]

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Mario Kart DS

Since its inception in the early 1990′s, the Mario Kart franchise has been one of Nintendo’s most popular second-tier intellectual properties. All related titles have been successes for the company, and all are considered robust and entertaining. In the latest entry, Mario Kart DS, Nintendo capitalizes on the successes of both the previous Mario Kart [...]

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New Super Mario Bros.

In their book, Remediation: Understanding New Media, Jay David Bolter and Richard Grusin discuss how media formats replace one another as time and technology push forward. Sometimes they work hand in hand, remaining relevant because of one deficiency or another. We still read books because there is no way to communicate the amount of depth [...]

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Pokemon Diamond & Pearl

The world of Pokémon constitutes one of the largest multimedia franchises in history. The series, created by Satoshi Tajiri, spans numerous video games, comic books (manga), animated series (anime), films, and merchandising. It has become a mainstay for Nintendo’s popular handheld platforms, having its inaugural run on the Game Boy. The Pokémon series raises a [...]

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Hotel Dusk: Room 215

Hotel Dusk is more than just a game. It is billed by its creators as a mystery novel that you interact with. More than that, it is near to the epitome of the interactive narrative. The story comes to one of several possible outcomes, some which are considered “good” and some which are considered a [...]

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Final Fantasy III

Dualism is a common theme in adventure and fantasy literature. It is often used by authors to quickly set up an uncomplicated dichotomy between two opposing forces. Most examples are merely some variation on good vs. evil. This classic pairing left to its own devices is often vague and unappealing. Characters that are “evil” are [...]

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Star Fox Command

Blending genres is common in television and film. There are romantic comedies and legal dramas and dramadies to name a few. The realm of interactive fiction (video games) has also had it’s fair share of genre defying and genre blending games, but mostly this goes without the kind of notice taken with television and film. [...]

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Tetris DS

Non-narrative games present the player with a series of choices. These choices can lead them to success, like solving a confused situation as in Freecell or maintaining a certain status quo as in Tetris. They can also lead to a state of failure, where the game becomes interrupted by an impassable situation. This finality in [...]

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Brain Age

Most video games are what author Nick Montfort would call “interactive fiction.” It is quite clear how games like The Legend of Zelda fit into that category. There is, more or less, a set story which you follow from beginning to end. But like most puzzle games, Brain Age, doesn’t have a built-in plot. It [...]

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