Tag Archives: personal narrative

Wii Fit

One of the original selling points of the Wii console was that by its very nature, the control scheme necessitated more activity and movement in game play. This allowed the launch title Wii Sports to have an exercise theme beyond merely being a sports game. Several people also attempted to use that game to lose […]

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Endless Ocean

An increasing number of higher profile games are dropping a focus on narrative and refocusing on experience. This is easy in video games– audience experience goes hand in hand with plot. Endless Ocean abandons dramatic tension and focuses almost entirely on experience. The player chooses his or her path, and creates a personal narrative within […]

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Brain Age 2

The Nintendo DS has become the stepping stone for educational and self-improvement games to make the transition from web toys and diet books into console video games. This game, the follow up to the original Brain Age, continues what we called dubbed the “personal narrative.” This self-created story is one which exists for any reader […]

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Wii Sports

The video game industry did not included “pack-in” games since the days of the Super Nintendo in the early 1990’s. Originally, consoles came with a game so that consumers could have something to play right out of the box. These titles became instant hits. Games like Super Mario Bros., Super Mario World, Tetris, or Sonic […]

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Brain Age

Most video games are what author Nick Montfort would call “interactive fiction.” It is quite clear how games like The Legend of Zelda fit into that category. There is, more or less, a set story which you follow from beginning to end. But like most puzzle games, Brain Age, doesn’t have a built-in plot. It […]

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