Tag Archives: wii

Pokemon Battle Revolution

The Pokemon franchise was first thought to be a fad that would fade as quickly as it assaulted the world. More than ten years since Pokemon Red and Pokemon Green were first released in Japan, the franchise is still one of the most popular in the video game industry. Some have wondered what has made [...]

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Elebits

One of the first titles announced for Nintendo’s Wii was Konami’s enigmatic Elebits game. A high tech game of hide and seek, playing this game means hunting brightly colored creatures and zapping them to sap their vital life energies. Sounds a bit macabre, but Elebits is gussied up with juvenile anime artwork and an innocent [...]

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Super Paper Mario

Keeping Mario games fresh isn’t easy. Super Paper Mario is approximately the 117th game to carry the name “Mario” in it’s title. If you add in games in which Mario stars or appears that don’t bear his name, the number of titles jumps past two hundred. Since every game, even those in a series, bears [...]

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WarioWare Smooth Moves

Dance is an art form. It isn’t one we have written about at all on Novus Literae, but it is an established medium all the same. Like most forms of art, it is highly subjective. What one sees as a thought provoking and moving interpretive dance could be seen by another person as an asinine [...]

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Rayman Raving Rabbids

The Rayman game series has never been known for realism. The main character doesn’t have arms and legs. Rather, his hands and feet “orbit” his body so his extremities are implied. This made him easier to render into games, and gives him a unique visual style. But with this latest game, Raving Rabbids, game designer [...]

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Wii Sports

The video game industry did not included “pack-in” games since the days of the Super Nintendo in the early 1990′s. Originally, consoles came with a game so that consumers could have something to play right out of the box. These titles became instant hits. Games like Super Mario Bros., Super Mario World, Tetris, or Sonic [...]

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Excite Truck

There are a lot of computer programs which carry the sole purpose of being a product demo. Often these things are very obtuse, but can carry hidden cultural meaning. For example, the old Microsoft QBasic game “Gorillas” is little more than a demonstration of simulated physics in a low profile game, but the idea of [...]

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The Legend of Zelda: Twilight Princess

In the early 1980′s, most video games had simplistic stories, if any at all. Many times the story had to be implied from on screen action. Sometimes this implication was a stretch. Applying narrative themes to a game like Pong was a challenge. We’d be willing to give it a try, but any expounding on [...]

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